Stephen Calender Programming Blog


A Tale of Two Data Sets – Data in Game Development

Tags: Filament Games, Opinion.

It might surprise you to learn that working on the data of your game is usually about half the development effort – if not more. Whether your data is bits of dialogue, images, items, or locations of objects, all of that information has to be meticulously designed and organized. Full Article

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Filament Games Project: Scholastic W.O.R.D.

Tags: Filament Games, HTML5, Project, Typescript, Unity.

Scholastic W.O.R.D. is a reading and vocabulary program for early learners in K-5. W.O.R.D. is grounded in the research of Dr. Elfrieda Hiebert, who discovered and cataloged the 2,500 high-utility word families that make up 90% of all texts. Through games and written passages, students independently progress within a game-based, guided program in which they receive repeated exposure to those high-utility words and their meanings in multiple contexts. The content in W.O.R.D. is organized by grade level and thematic modules with associated word lists. Each module begins with a placement test to personalize the path of each student. This ensures that students are introduced to the same vocabulary, but at the appropriate text level, creating a zone of proximal development for learning. Additionally, students have the opportunity to play card games as part of their learning experience. This creates a zone of proximal development for learning.
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Filament Games Project: Little Grasshopper Books App

Tags: Android App, C#, Filament Games, iOS App, Project, Unity.

PIL

Publications International came to Filament Games looking for a digital companion app for their youngest demographic. As you purchase physical books you can scan a QR code to download the book to your phone. Development also included a CMS to manage all of the book content as the client scaled up book production and publishing. Install the Android app or, if you prefer, the iOS app.
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Filament Games Project: Win The White House

Tags: Android App, C#, Filament Games, HTML5, iOS App, Project, Unity.

In Win the White House, players manage an end-to-end campaign for the U.S. presidency. Players create a customized gameplay experience by selecting their candidates’ appearance, home state, party, slogan, and platform issues. Using recruitment strategies, fund-raising, and media messaging campaigns, players develop their communication skills as they learn about electoral votes and campaign strategy. New improvements to the title include iOS and Android tablet support, updated visual assets, and a suite of new character avatar customization options.
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Filament Games Project: Superkids

Tags: Filament Games, HTML5, Javascript, Project, Unity.

The Superkids Reading program is a core literacy curriculum for kindergarten through second grade that teaches all aspects of reading, and is seamlessly integrated with the language arts. Built on scientific research and proven pedagogy, it combines rigorous instruction with highly motivating curricula. Filament Games developed the online game-based learning component of the Superkids Reading program, Superkids Online Fun!, which includes books and magazines that are read aloud to players, as well as a variety of spelling, phonetics, and vocabulary games to reinforce ELA learning outcomes.
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Filament Games Project: TVO mPower

Tags: Filament Games, HTML5, Project, Students, Typescript.

mPower is designed to teach fundamental K-6 math skills while learning about Ontario’s communities and environment. This experience combines both learning and practice with adaptive difficulty and just in time scaffolding that adapts to individual students’ needs. Activities present real world challenges giving students a new perspective and motivation for math skills.
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Filament Games Project: Retail Sim

Tags: Android App, C#, Filament Games, Project, Students, Unity.

Encounter a series of real-life retail management scenarios. Players must make challenging supervisory-level decisions, attempting to maximize their store’s performance while keeping in mind the potential trade-offs in terms of profit, customer experience, and more.
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Filament Games Project: McGraw-Hill Pinball Energy Challenge

Tags: Filament Games, HTML5, Project, Students, Typescript.

Pinball Energy Challenge teaches about the transfer of energy through unique pinball-style gameplay. Just-in-time feedback lets the player know when energy transformations have taken place, like when a turbine converts the energy of motion into electrical energy. Players navigate tricky obstacles, discover 19 different energy reacting objects, and learn all about energy transformations while solving mind-bending physics energy puzzles.
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Filament Games Project: Interactive Books

Tags: Filament Games, HTML5, Project, Students, Typescript.

Dinosaur Skeleton

In 2014 when I started working at Filament Games they had a long history of Flash development and were starting to create games in Unity. At the time Unity still needed a plugin and was delayed deploying it for a year (ultimately browsers refused to allow a plugin and web support was delayed even further). Also we still needed to support IE9.
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How to Get Hired at a Game Studio: Game Engineer Edition

Tags: Filament Games, How To, Opinion.

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria:

  • Are they capable of building a game from start to finish?
  • Can they execute at our pace and quality levels?
  • Does both the studio and the prospective hire have something to gain from working together?
  • Cultural fit: do they care about educational games?

I’ll unpack what it takes to answer some of those questions and give some general advice on how to make it past the first hurdle in the job application process. Full Article

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