Every once in a while smart things come out of my mouth, and it is nice when other people recognize that. I was recently quoted by the ink and paper medium in Brick by Brick: How LEGO Rewrote the Rules of Innovation and Conquered the Global Toy Industry ISBN: 978-0-307-95160-1 As Stephen Calender, a former […] [...more]
Tags: Publications.
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Every once in a while smart things come out of my mouth, and it is nice when other people recognize that. I was recently quoted by the ink and paper medium in Brick by Brick: How LEGO Rewrote the Rules of Innovation and Conquered the Global Toy Industry
ISBN: 978-0-307-95160-1
As Stephen Calender, a former Universe developer, put it in an interview with the blog MMO Fallout, producing a flawless game with nearly one million lines of code “would be like getting a perfect score on a math test with that many questions.”
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The excerpt in its entirety:
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I am still not sure if I am worthy of being interviewed, sure I am in the games industry but I haven’t exactly been a part of anything wildly successful yet (not that I haven’t been trying). However, I got to talking with the author of MMOFallout after he picked up my post about the […] [...more]
Tags: Opinion, Publications.
I am still not sure if I am worthy of being interviewed, sure I am in the games industry but I haven’t exactly been a part of anything wildly successful yet (not that I haven’t been trying). However, I got to talking with the author of MMOFallout after he picked up my post about the calamitous end of the Net Devil Studio. Here is a link to the published interview.
Full Article