Stephen Calender Programming Blog


How to Get Hired at a Game Studio: Game Engineer Edition

Tags: Filament Games, How To, Opinion.

One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria:

  • Are they capable of building a game from start to finish?
  • Can they execute at our pace and quality levels?
  • Does both the studio and the prospective hire have something to gain from working together?
  • Cultural fit: do they care about educational games?

I’ll unpack what it takes to answer some of those questions and give some general advice on how to make it past the first hurdle in the job application process. Full Article

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10 Tips for Designing a Game Tutorial

Tags: Filament Games, Game Development, How To, Opinion.

Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Full Article

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How to Design the First Five Minutes of Your Game

Tags: Filament Games, Game Development, How To, Opinion, Students.

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly at the beginning of your game. Full Article

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How To Get Started Making Video Games: An Interview With A Programmer

Tags: Filament Games, Game Development, How To, Opinion, Students.

On March 9, 2016, I met with the Game Maker’s Club at Norwich Technical High School via Google Hangouts. The interview was published on Filament Game’s blog and I am re-posting it here.
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How to Make a Learning Game: The Post Every Client Should Read

Tags: Filament Games, How To, Opinion, Students.

It Begins With An Idea

Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform.
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How to Make a Video Game for Learning: Content Considerations

Tags: Filament Games, How To, Opinion.

Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game.
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