Learning About Learning: Dog Training
Tags: Filament Games, Opinion.
If you have been following Filament Games you have probably met my dog Euler Full Article
Tags: Filament Games, Opinion.
If you have been following Filament Games you have probably met my dog Euler Full Article
Tags: Filament Games, Game Development, How To, Opinion.
Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Full Article
Tags: Filament Games, Opinion.
I’ve previously quoted Sid Meier who believes one way to think about game design is “a series of interesting decisions“. Besides game designers, there are a few other professions that obsess over human behavior with a particular focus on the choices we make; namely, psychologists and economists. They study phenomenon that expose flaws in how we perceive the world which give insight into how our brains function. Full Article
Tags: Filament Games, Game Development, How To, Opinion, Students.
A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly at the beginning of your game. Full Article
Tags: Filament Games, Game Development, Opinion.
As programmers, we can embed fail-safes into our code. In essence, we get decide what failure looks like. Full Article
Tags: Filament Games, Opinion.
When I provide insight into game development, instead of talking about specific games, the conversation revolves around the building blocks of games we call features. Through analyzing the atomic elements of games and how they can be combined and work together, we hope to learn generic lessons that can be applied to all games. Full Article
Tags: Filament Games, Opinion.
Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. Full Article
Tags: Filament Games, Opinion.
I have written about the importance of considering content and cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. Full Article
Tags: Filament Games, HTML5, Opinion.
WebGL, like HTML5, is an agreed upon standard that browser software will support. It is based on OpenGL, which is the most widely adopted graphics standard in computing. This means that instead of relying on plug-ins, modern browsers can support rich content and advanced features without installing additional software. Specifically, WebGL allows for hardware accelerated graphics in an HTML5 canvas. Full Article
Tags: Filament Games, Opinion.
In a previous article I talked about assessment strategies in games. Throughout that article I discussed games in a very abstract sense using examples of Filament Games’ work. In this article I’m going to assign assessment strategies to some of the most popular games ever made. Full Article