Stephen Calender Programming Blog


Best of GDC Presentations

Tags: Game Development, Opinion, Review, Video.

After 100s of hours watching the GDC YouTube channel, I have curated my top picks.

In no particular order:

Rules for Development (of People) by Julie Farbaniec

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Developing “Code Smell”: How To Gauge Programming Quality Without Knowing Anything About Programming

Tags: Game Development, Opinion, Presentation.

DevelopingCodeSmellSlide1

If anyone is interested in having more successful projects, this is a great talk for you. First presented at M+Dev 2018. Full Article

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10 Tips for Designing a Game Tutorial

Tags: Filament Games, Game Development, How To, Opinion.

Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Full Article

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How to Design the First Five Minutes of Your Game

Tags: Filament Games, Game Development, How To, Opinion, Students.

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly at the beginning of your game. Full Article

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Preventing Defects And Defensive Programming

Tags: Filament Games, Game Development, Opinion.

As programmers, we can embed fail-safes into our code. In essence, we get decide what failure looks like. Full Article

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How To Get Started Making Video Games: An Interview With A Programmer

Tags: Filament Games, Game Development, How To, Opinion, Students.

On March 9, 2016, I met with the Game Maker’s Club at Norwich Technical High School via Google Hangouts. The interview was published on Filament Game’s blog and I am re-posting it here.
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