Best of GDC Presentations

Posted: December 31st, 2020 under Game Development, Opinion, Review, Video.

After 100s of hours watching the GDC YouTube channel, I have curated my top picks.

In no particular order:

Rules for Development (of People) by Julie Farbaniec


30 Things I Hate About Your Game Pitch by Brian Upton


Magic: the Gathering: Twenty Years, Twenty Lessons Learned by Mark Rosewater


Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash by Ben Lewis-Evans


Interesting Decisions by Sid Meier


Psychology of Game Design by Sid Meier


Everything You Know is Wrong by Sid Meier


Game Studio Management: Making It Great by Jesse Schell


Game Studio Leadership: You Can Do It by Jesse Schell


50 Game Camera Mistakes by John Nesky


Tales from the Trenches: AI Disaster Stories by Steve Rabin, Brian Schwab, Kevin Dill, Marq Singer, Rez Graham


Advanced Entrepreneurship: Avoiding Total Studio Disaster by Jason Della Rocca


Know Your Market: Making Indie Games That Sell by Erik Johnson


The 2017 Failure Workshop by Adriaan de Jongh, Michael Molinari, Tim Rogers


The 2018 Failure Workshop by Hugh Monahan, Tanya Short


The Animation Process Of Ori & The Blind Forest by James Benson


Building Worlds in No Man’s Sky Using Math(s) by Sean Murray


Marketing on Zero Budget by Mike Rose


Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies by Rob Pardo


You Suck at Showcasing Your Game by Nicolae Berbece


Tech Toolbox for Game Programmers by Jonatan Van Hove, Omar Cornut, Keir Miron, Evan Todd, Kate Compton, Alan Hazelden

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