After 100s of hours watching the GDC YouTube channel, I have curated my top picks.
In no particular order:
Rules for Development (of People) by Julie Farbaniec
30 Things I Hate About Your Game Pitch by Brian Upton
Magic: the Gathering: Twenty Years, Twenty Lessons Learned by Mark Rosewater
Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash by Ben Lewis-Evans
Interesting Decisions by Sid Meier
Psychology of Game Design by Sid Meier
Everything You Know is Wrong by Sid Meier
Game Studio Management: Making It Great by Jesse Schell
Game Studio Leadership: You Can Do It by Jesse Schell
50 Game Camera Mistakes by John Nesky
Tales from the Trenches: AI Disaster Stories by Steve Rabin, Brian Schwab, Kevin Dill, Marq Singer, Rez Graham
Advanced Entrepreneurship: Avoiding Total Studio Disaster by Jason Della Rocca
Know Your Market: Making Indie Games That Sell by Erik Johnson
The 2017 Failure Workshop by Adriaan de Jongh, Michael Molinari, Tim Rogers
The 2018 Failure Workshop by Hugh Monahan, Tanya Short
The Animation Process Of Ori & The Blind Forest by James Benson
Building Worlds in No Man’s Sky Using Math(s) by Sean Murray
Marketing on Zero Budget by Mike Rose
Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies by Rob Pardo
You Suck at Showcasing Your Game by Nicolae Berbece
Tech Toolbox for Game Programmers by Jonatan Van Hove, Omar Cornut, Keir Miron, Evan Todd, Kate Compton, Alan Hazelden