Best of GDC Presentations

Posted: December 31st, 2020 under Game Development, Opinion, Review, Video.

After 100s of hours watching the GDC YouTube channel, I have curated my top picks.

In no particular order:

Rules for Development (of People) by Julie Farbaniec

 

30 Things I Hate About Your Game Pitch by Brian Upton

 

Magic: the Gathering: Twenty Years, Twenty Lessons Learned by Mark Rosewater

 

Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash by Ben Lewis-Evans

 

Interesting Decisions by Sid Meier

 

Psychology of Game Design by Sid Meier

 

Everything You Know is Wrong by Sid Meier

 

Game Studio Management: Making It Great by Jesse Schell

 

Game Studio Leadership: You Can Do It by Jesse Schell

 

50 Game Camera Mistakes by John Nesky

 

Tales from the Trenches: AI Disaster Stories by Steve Rabin, Brian Schwab, Kevin Dill, Marq Singer, Rez Graham

 

Advanced Entrepreneurship: Avoiding Total Studio Disaster by Jason Della Rocca

 

Know Your Market: Making Indie Games That Sell by Erik Johnson

 

The 2017 Failure Workshop by Adriaan de Jongh, Michael Molinari, Tim Rogers

 

The 2018 Failure Workshop by Hugh Monahan, Tanya Short

 

The Animation Process Of Ori & The Blind Forest by James Benson

 

Building Worlds in No Man’s Sky Using Math(s) by Sean Murray

 

Marketing on Zero Budget by Mike Rose

 

Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies by Rob Pardo

 

You Suck at Showcasing Your Game by Nicolae Berbece

 

Tech Toolbox for Game Programmers by Jonatan Van Hove, Omar Cornut, Keir Miron, Evan Todd, Kate Compton, Alan Hazelden

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