Flash Render Profiling
Feb 23
Posted: under ActionScript 3.0.
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Use this tool and purge your projects of lethargic art assets! |
Feb 23
Posted: under ActionScript 3.0.
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Use this tool and purge your projects of lethargic art assets! |
Feb 17
Posted: under ActionScript 3.0, Opinion.
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Featured in: |
Feb 08
Posted: under Opinion.
There has been a lot of recent development in 3D ActionScript engines, the most popular of which is Papervision3D. What does this advance in technology mean for Flash games? more…
Feb 03
Posted: under Opinion.
Flash is far from perfect. In fact, there is an entire micro economy providing support for things Adobe left out. more…
Jan 29
Posted: under Opinion.
The answer is simple: market share. more…
Jan 28
Posted: under ActionScript 3.0.
These are tips I have personally used and have indisputable results. Of all the things you can do to improve performance these are the most effective and efficient changes that you can make. more…
Dec 21
Posted: under ActionScript 3.0 Benchmarks.
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A speed comparison across all trials. If you would like to view the full results they are available in cvs, htm, and xls formats. |
Dec 21
Posted: under ActionScript 3.0 Benchmarks.
These trials are concerned with rendering speed as well as common manipulations and methods of art assets. more…
Dec 21
Posted: under ActionScript 3.0 Benchmarks.
Data structure trials focus on comparing speeds of variables, object types, classes, and the speed at which you can access and modify your data. more…
Dec 21
Posted: under ActionScript 3.0 Benchmarks.
The fundamental speed hierarchy, bit shifting < addition < multiplication < division, is true for all languages. However, it is still important to know the speed difference between operations. Furthermore, the basic operations have many different flavors in which they can be written. All of these trials compare basic operation speed, alternative syntax, and mathematical substitutions. more…