Stephen Calender Programming Blog


Flash Render Profiling


Feb 23

Posted: under ActionScript 3.0.

Flash Render Profiling Demo

Use this tool and purge your projects of lethargic art assets!

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A Programmer’s Postmortem: Lincoln Era White House


Feb 17

Posted: under ActionScript 3.0, Opinion.

White House Project

Featured in:
Pittsburgh Post-Gazette
Pop City Blog
PittsBlog
Tech Burgher Blog
and on AM 1360 WMNY The American Entrepreneur 2/28/09 “Ron Morris talks with Todd Waits”

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3D Rendering and Flash Games


Feb 08

Posted: under Opinion.

There has been a lot of recent development in 3D ActionScript engines, the most popular of which is Papervision3D. What does this advance in technology mean for Flash games? more…

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Obstacles for Flash Game Development


Feb 03

Posted: under Opinion.

Flash is far from perfect. In fact, there is an entire micro economy providing support for things Adobe left out. more…

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Why Flash will be King of Web Development for the Foreseeable Future


Jan 29

Posted: under Opinion.

The answer is simple: market share. more…

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Top Ten ActionScript Performance Tips


Jan 28

Posted: under ActionScript 3.0.

These are tips I have personally used and have indisputable results. Of all the things you can do to improve performance these are the most effective and efficient changes that you can make. more…

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Benchmarking: Results


Dec 21

Posted: under ActionScript 3.0 Benchmarks.

Sweet Sweet Benchmarking

A speed comparison across all trials. If you would like to view the full results they are available in cvs, htm, and xls formats.

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Benchmarking: Graphics


Dec 21

Posted: under ActionScript 3.0 Benchmarks.

These trials are concerned with rendering speed as well as common manipulations and methods of art assets. more…

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Benchmarking: Data Structure Speed


Dec 21

Posted: under ActionScript 3.0 Benchmarks.

Data structure trials focus on comparing speeds of variables, object types, classes, and the speed at which you can access and modify your data. more…

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Benchmarking: Operation Speed


Dec 21

Posted: under ActionScript 3.0 Benchmarks.

The fundamental speed hierarchy, bit shifting < addition < multiplication < division, is true for all languages. However, it is still important to know the speed difference between operations. Furthermore, the basic operations have many different flavors in which they can be written. All of these trials compare basic operation speed, alternative syntax, and mathematical substitutions. more…

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