Stephen Calender Programming Blog
Posted: under Opinion.
I think it happens to all game developers, when someone learns our occupation one of two things happen: we get our ear talked off about their favorite game, or we suffer through their idea for a game. This rant is about the later.
Employees at Filament Games are taking turns talking about the what, why, and how they do what they do. You can find the original post here.
It Begins With An Idea
Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform.
Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game.
People with diverse talents come together to create games. As a medium, games are composed of art, programming, sound, design, film, and story. My graduate school experience was entirely project-based, with each of us applying our specialized skills developed in undergrad, practicing for the complicated and collaborative environment of game development.
I have worked with HTML5 for about a year now; it is an interesting platform that cobbles together several bits of technology. It is a capable tool to build games, but not as compelling as other options that can publish to web and native devices (Unity, Flash + Air). In my opinion, HTML5’s advantage is reaching all devices. However, running on all devices (supporting all browser versions and hardware) is also going to be its short coming. Until all versions of Internet Explorer are phased out in favor of Edge (Internet Explorer has been lagging behind other modern browsers) and we can usher in a new generation of tablet devices (the iPad2 and iPad mini, along with cheaper android devices are lacking in performance and a large segment of the tablet market share), HTML5 is not a cost efficient option for game development.
I expound on these thoughts and HTML5 development in my recent Filament Games article:
I just celebrated my first year of employment with Filament Games. I have been very busy developing cool things with new technology.
Posted: under Uncategorized.
Every once in a while smart things come out of my mouth, and it is nice when other people recognize that. I was recently quoted by the ink and paper medium in Brick by Brick: How LEGO Rewrote the Rules of Innovation and Conquered the Global Toy Industry
The excerpt in its entirety: