In May 2009, I joined NetDevil so I could work on LEGO Universe. After working there for over a year, and as our ship date nears, I thought I would share what the experience has been like.
[...more]
In May 2009, I joined NetDevil so I could work on LEGO Universe. After working there for over a year, and as our ship date nears, I thought I would share what the experience has been like. more…
I stumbled across this paper that I wrote in 2007 while earning my Master’s at Carnegie Mellon University. The dichotomy of society’s perception of video games affect on civilization seems to have become even more polarized. In addition, it has unintentionally gotten funnier over time – this was written just a few months [...] [...more]
I stumbled across this paper that I wrote in 2007 while earning my Master’s at Carnegie Mellon University. The dichotomy of society’s perception of video games affect on civilization seems to have become even more polarized. In addition, it has unintentionally gotten funnier over time – this was written just a few months after Rob Blagojevich’s ‘Safe Games Illinois Act’ denouncing amoral games was ruled unconstitutional (I’m so glad we had an ethical guy like Rod in office). Enjoy. more…
A particle system is the quintessential video game effect used for clouds, fog, mist, smoke, rain, snow, fire, explosions, dust, debris, sparks, magic, spray, splatter, and other phenomenon. They have been around since the early 1980s, William T. Reeves is the inventor, but its most notable debut to the public was when the group that eventually became Pixar (employed by Lucasfilm Ltd. at the time) used a particle system in Star Trek: The Wrath of Khan (1982) for the ‘genesis effect’. It is mystifying that such a classic creative tool is missing from Flash.
Featured in:
Pittsburgh Post-Gazette
Pop City Blog
PittsBlog
Tech Burgher Blog
and on AM 1360 WMNY The American Entrepreneur 2/28/09 “Ron Morris talks with Todd Waits”
[...more]
There has been a lot of recent development in 3D ActionScript engines, the most popular of which is Papervision3D. What does this advance in technology mean for Flash games?
[...more]
There has been a lot of recent development in 3D ActionScript engines, the most popular of which is Papervision3D. What does this advance in technology mean for Flash games? more…
These are tips I have personally used and have indisputable results. Of all the things you can do to improve performance these are the most effective and efficient changes that you can make.
[...more]
These are tips I have personally used and have indisputable results. Of all the things you can do to improve performance these are the most effective and efficient changes that you can make. more…