Stephen Calender Programming Blog
Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. [...more]
Tags: Filament Games, Opinion.
Technology is an ever-changing landscape. There are constant stories about the death of platforms, new ‘game-changing’ software or hardware, and wild successes or tragic failures for seemingly arbitrary reasons. Let’s explore how you can mitigate those risks and develop a project that has a lifespan measured in years. Full Article
I have written about the importance of considering content and cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. [...more]
Tags: Filament Games, Opinion.
I have written about the importance of considering content and cost during the early stages of project development, and provided a broad overview of what to expect during the production process. Now that you’ve officially launched the game, you may be considering taking your project to version 2.0. Full Article
WebGL, like HTML5, is an agreed upon standard that browser software will support. It is based on OpenGL, which is the most widely adopted graphics standard in computing. This means that instead of relying on plug-ins, modern browsers can support rich content and advanced features without installing additional software. Specifically, WebGL allows for hardware accelerated […] [...more]
Tags: Filament Games, HTML5, Opinion.
WebGL, like HTML5, is an agreed upon standard that browser software will support. It is based on OpenGL, which is the most widely adopted graphics standard in computing. This means that instead of relying on plug-ins, modern browsers can support rich content and advanced features without installing additional software. Specifically, WebGL allows for hardware accelerated graphics in an HTML5 canvas. Full Article
In a previous article I talked about assessment strategies in games. Throughout that article I discussed games in a very abstract sense using examples of Filament Games’ work. In this article I’m going to assign assessment strategies to some of the most popular games ever made. [...more]
Tags: Filament Games, Opinion.
In a previous article I talked about assessment strategies in games. Throughout that article I discussed games in a very abstract sense using examples of Filament Games’ work. In this article I’m going to assign assessment strategies to some of the most popular games ever made. Full Article
Every game we create at Filament Games is specifically tailored to meet pre-determined learning objectives. With this commitment to achieving learning objectives comes unique challenges in measuring the learning that occurs during gameplay. [...more]
Tags: Filament Games, Opinion.
Every game we create at Filament Games is specifically tailored to meet pre-determined learning objectives. With this commitment to achieving learning objectives comes unique challenges in measuring the learning that occurs during gameplay. Full Article
On March 9, 2016, I met with the Game Maker’s Club at Norwich Technical High School via Google Hangouts. The interview was published on Filament Game’s blog and I am re-posting it here. [...more]
Tags: Filament Games, Game Development, How To, Opinion, Students.
On March 9, 2016, I met with the Game Maker’s Club at Norwich Technical High School via Google Hangouts. The interview was published on Filament Game’s blog and I am re-posting it here.
Full Article
I think it happens to all game developers, when someone learns our occupation one of two things happen: we get our ear talked off about their favorite game, or we suffer through their idea for a game. This rant is about the later. [...more]
Tags: Opinion.
I think it happens to all game developers, when someone learns our occupation one of two things happen: we get our ear talked off about their favorite game, or we suffer through their idea for a game. This rant is about the later.
Full Article
Employees at Filament Games are taking turns talking about the what, why, and how they do what they do. You can find the original post here. [...more]
Tags: Filament Games, Opinion, Podcast.
Employees at Filament Games are taking turns talking about the what, why, and how they do what they do. You can find the original post here.
It Begins With An Idea Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be […] [...more]
Tags: Filament Games, How To, Opinion, Students.
It Begins With An Idea
Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform.
Full Article
Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game. [...more]
Tags: Filament Games, How To, Opinion.
Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game.
Full Article