It Begins With An Idea Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be […] [...more]
Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform. Full Article
Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game. [...more]
Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game. Full Article
Another writing taken from my contributions to the Filament Games Blog People with diverse talents come together to create games. As a medium, games are composed of art, programming, sound, design, film, and story. My graduate school experience was entirely project-based, with each of us applying our specialized skills developed in undergrad, practicing for the […] [...more]
People with diverse talents come together to create games. As a medium, games are composed of art, programming, sound, design, film, and story. My graduate school experience was entirely project-based, with each of us applying our specialized skills developed in undergrad, practicing for the complicated and collaborative environment of game development. Full Article
I have worked with HTML5 for about a year now; it is an interesting platform that cobbles together several bits of technology. It is a capable tool to build games, but not as compelling as other options that can publish to web and native devices (Unity, Flash + Air). In my opinion, HTML5’s advantage is […] [...more]
I have worked with HTML5 for about a year now; it is an interesting platform that cobbles together several bits of technology. It is a capable tool to build games, but not as compelling as other options that can publish to web and native devices (Unity, Flash + Air). In my opinion, HTML5’s advantage is reaching all devices. However, running on all devices (supporting all browser versions and hardware) is also going to be its short coming. Until all versions of Internet Explorer are phased out in favor of Edge (Internet Explorer has been lagging behind other modern browsers) and we can usher in a new generation of tablet devices (the iPad2 and iPad mini, along with cheaper android devices are lacking in performance and a large segment of the tablet market share), HTML5 is not a cost efficient option for game development.
I expound on these thoughts and HTML5 development in my recent Filament Games article:
I just celebrated my first year of employment with Filament Games. I have been very busy developing cool things with new technology. I have also been contributing to the company blog, this was my first post. [...more]
Adobe announced that it will no longer sell boxed versions of its products; furthermore, it is launching its Creative Cloud. All of their software will be provided as a service with a monthly subscription. Even though Creative Cloud won’t have any application updates until mid-June, it is too late to get a discount upgrade to […] [...more]
Adobe announced that it will no longer sell boxed versions of its products; furthermore, it is launching its Creative Cloud. All of their software will be provided as a service with a monthly subscription. Even though Creative Cloud won’t have any application updates until mid-June, it is too late to get a discount upgrade to Creative Suite 6, all of incentive programs have been switched over to Creative Cloud. Full Article
There are just so many things I want to accomplish, and not enough time to give them all attention. While I focus on enhancing my personal life, every organization I have ever worked for has butted up against the productivity problem too. Maximizing work accomplished is not a new problem. I’m not sure if we […] [...more]
There are just so many things I want to accomplish, and not enough time to give them all attention. While I focus on enhancing my personal life, every organization I have ever worked for has butted up against the productivity problem too. Maximizing work accomplished is not a new problem. I’m not sure if we think the rules have changed with current technology, or software developers just never learned from other disciplines. Full Article
Yesterday the game I worked on during my tenure at TimeGate was officially announced. I’d like to say that I worked on some awesome piece of magic on it, but it was honestly more nuts and bolts development. I hope the game reaches its full potential, I always had a good time at our internal […] [...more]
Yesterday the game I worked on during my tenure at TimeGate was officially announced. I’d like to say that I worked on some awesome piece of magic on it, but it was honestly more nuts and bolts development. I hope the game reaches its full potential, I always had a good time at our internal play tests. Keep an eye on the official website to get in on the action Full Article
It can be tough to talk about your job in the games industry. Sometimes even after the game you worked on is done, idling in the queue to ship, and you have moved onto the next project you still can’t talk about it. The non-disclosure agreements ubiquitous to the industry can be far reaching. I […] [...more]
It can be tough to talk about your job in the games industry. Sometimes even after the game you worked on is done, idling in the queue to ship, and you have moved onto the next project you still can’t talk about it. The non-disclosure agreements ubiquitous to the industry can be far reaching. I “may or may not have” even had to sign legal documents barring talking about companies after we went our separate ways. You can feel a little left out being silenced on something millions of people are ranting or raving about. I can’t share everything, but here are some major bullet points. Full Article