{"id":799,"date":"2020-12-31T19:27:45","date_gmt":"2021-01-01T00:27:45","guid":{"rendered":"http:\/\/www.stephencalenderblog.com\/?p=799"},"modified":"2021-12-31T18:35:22","modified_gmt":"2021-12-31T23:35:22","slug":"best-of-gdc-presentations","status":"publish","type":"post","link":"https:\/\/www.stephencalenderblog.com\/?p=799","title":{"rendered":"Best of GDC Presentations"},"content":{"rendered":"<p>After 100s of hours watching the GDC YouTube channel, I have curated my top picks.<\/p>\n<p>In no particular order:<\/p>\n<p>Rules for Development (of People) by Julie Farbaniec<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/dfBh3dNlyCE\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p><!--more-->&nbsp;<\/p>\n<p>30 Things I Hate About Your Game Pitch by Brian Upton<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/4LTtr45y7P0\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Magic: the Gathering: Twenty Years, Twenty Lessons Learned by Mark Rosewater<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/QHHg99hwQGY\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash by Ben Lewis-Evans<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/xkg9ocYDLr8\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Interesting Decisions by Sid Meier<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/WggIdtrqgKg\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Psychology of Game Design by Sid Meier<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/MtzCLd93SyU\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Everything You Know is Wrong by Sid Meier<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/bY7aRJE-oOY\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Game Studio Management: Making It Great by Jesse Schell<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/-zRaFJHK0S4\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Game Studio Leadership: You Can Do It by Jesse Schell<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/O1zP6yJjc1o\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>50 Game Camera Mistakes by John Nesky<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/C7307qRmlMI\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Tales from the Trenches: AI Disaster Stories by Steve Rabin, Brian Schwab, Kevin Dill, Marq Singer, Rez Graham<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/__5whYgSTV0\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Advanced Entrepreneurship: Avoiding Total Studio Disaster by Jason Della Rocca<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/bIgnwKZj1fA\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Know Your Market: Making Indie Games That Sell by Erik Johnson<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/uy0Dfr-mnUY\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>The 2017 Failure Workshop by Adriaan de Jongh, Michael Molinari, Tim Rogers<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/H67itWCG1JY\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>The 2018 Failure Workshop by Hugh Monahan, Tanya Short<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/SLKGSQLsxQw\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>The Animation Process Of Ori &amp; The Blind Forest by James Benson<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/m8lOwrWNbEY\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Building Worlds in No Man&#8217;s Sky Using Math(s) by Sean Murray<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/C9RyEiEzMiU\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Marketing on Zero Budget by Mike Rose<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/l3QnovWYvwo\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies by Rob Pardo<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/FhC0NaB6ock\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>You Suck at Showcasing Your Game by Nicolae Berbece<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/gB8CvsOjDvg\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Tech Toolbox for Game Programmers by Jonatan Van Hove, Omar Cornut, Keir Miron, Evan Todd, Kate Compton, Alan Hazelden<br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"270\" src=\"https:\/\/www.youtube.com\/embed\/W_okgL6HJX8\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After 100s of hours watching the GDC YouTube channel, I have curated my top picks. In no particular order: Rules for Development (of People) by Julie Farbaniec<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,7,9,22],"tags":[],"class_list":["post-799","post","type-post","status-publish","format-standard","hentry","category-game-development","category-opinion","category-review","category-video"],"_links":{"self":[{"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=\/wp\/v2\/posts\/799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=799"}],"version-history":[{"count":6,"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=\/wp\/v2\/posts\/799\/revisions"}],"predecessor-version":[{"id":839,"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=\/wp\/v2\/posts\/799\/revisions\/839"}],"wp:attachment":[{"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.stephencalenderblog.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}