Stephen Calender Programming Blog


Applying Assessment Strategies to Popular Games

Tags: Filament Games, Opinion.

In a previous article I talked about assessment strategies in games. Throughout that article I discussed games in a very abstract sense using examples of Filament Games’ work. In this article I’m going to assign assessment strategies to some of the most popular games ever made. Full Article

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5 Assessment Strategies in Learning Games

Tags: Filament Games, Opinion.

Every game we create at Filament Games is specifically tailored to meet pre-determined learning objectives. With this commitment to achieving learning objectives comes unique challenges in measuring the learning that occurs during gameplay. Full Article

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How To Get Started Making Video Games: An Interview With A Programmer

Tags: Filament Games, Opinion, Students.

On March 9, 2016, I met with the Game Maker’s Club at Norwich Technical High School via Google Hangouts. The interview was published on Filament Game’s blog and I am re-posting it here.
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No, I Will Not Listen To You Game Idea.

Tags: Opinion.

I think it happens to all game developers, when someone learns our occupation one of two things happen: we get our ear talked off about their favorite game, or we suffer through their idea for a game. This rant is about the later.
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Filament Games Podcast – How Did I Get Here?

Tags: Filament Games, Opinion.

Employees at Filament Games are taking turns talking about the what, why, and how they do what they do. You can find the original post here.

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How to Make a Learning Game: The Post Every Client Should Read

Tags: Filament Games, Opinion, Students.

It Begins With An Idea

Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform.
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How to Make a Video Game for Learning: Content Considerations

Tags: Filament Games, Opinion.

Game design is a complex subject to cover, but there are some litmus tests for what makes good learning game content. The following list will help you determine if you have the right type of content for a learning game.
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Working with Interdisciplinary Teams

Tags: Filament Games, Opinion.

Another writing taken from my contributions to the Filament Games Blog

People with diverse talents come together to create games. As a medium, games are composed of art, programming, sound, design, film, and story. My graduate school experience was entirely project-based, with each of us applying our specialized skills developed in undergrad, practicing for the complicated and collaborative environment of game development.
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Creating Games In HTML5

Tags: Filament Games, HTML5, Opinion.

I have worked with HTML5 for about a year now; it is an interesting platform that cobbles together several bits of technology. It is a capable tool to build games, but not as compelling as other options that can publish to web and native devices (Unity, Flash + Air). In my opinion, HTML5’s advantage is reaching all devices. However, running on all devices (supporting all browser versions and hardware) is also going to be its short coming. Until all versions of Internet Explorer are phased out in favor of Edge (Internet Explorer has been lagging behind other modern browsers) and we can usher in a new generation of tablet devices (the iPad2 and iPad mini, along with cheaper android devices are lacking in performance and a large segment of the tablet market share), HTML5 is not a cost efficient option for game development.

I expound on these thoughts and HTML5 development in my recent Filament Games article:

Getting the Most out of HTML5.
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