Stephen Calender Programming Blog


Filament Games Project: TVO mPower

Tags: Filament Games, HTML5, Project, Students, Typescript.

mPower is designed to teach fundamental K-6 math skills while learning about Ontario’s communities and environment. This experience combines both learning and practice with adaptive difficulty and just in time scaffolding that adapts to individual students’ needs. Activities present real world challenges giving students a new perspective and motivation for math skills.
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Filament Games Project: Retail Sim

Tags: Android App, C#, Filament Games, Project, Students, Unity.

Encounter a series of real-life retail management scenarios. Players must make challenging supervisory-level decisions, attempting to maximize their store’s performance while keeping in mind the potential trade-offs in terms of profit, customer experience, and more.
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Filament Games Project: McGraw-Hill Pinball Energy Challenge

Tags: Filament Games, HTML5, Project, Students, Typescript.

Pinball Energy Challenge teaches about the transfer of energy through unique pinball-style gameplay. Just-in-time feedback lets the player know when energy transformations have taken place, like when a turbine converts the energy of motion into electrical energy. Players navigate tricky obstacles, discover 19 different energy reacting objects, and learn all about energy transformations while solving mind-bending physics energy puzzles.
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Filament Games Project: Interactive Books

Tags: Filament Games, HTML5, Project, Students, Typescript.

Dinosaur Skeleton

In 2014 when I started working at Filament Games they had a long history of Flash development and were starting to create games in Unity. At the time Unity still needed a plugin and was delayed deploying it for a year (ultimately browsers refused to allow a plugin and web support was delayed even further). Also we still needed to support IE9.
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