I think it happens to all game developers, when someone learns our occupation one of two things happen: we get our ear talked off about their favorite game, or we suffer through their idea for a game. This rant is about the later. [...more]
Tags: Opinion.
I think it happens to all game developers, when someone learns our occupation one of two things happen: we get our ear talked off about their favorite game, or we suffer through their idea for a game. This rant is about the later.
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Employees at Filament Games are taking turns talking about the what, why, and how they do what they do. You can find the original post here. [...more]
Tags: Filament Games, Opinion, Podcast.
Employees at Filament Games are taking turns talking about the what, why, and how they do what they do. You can find the original post here.
It Begins With An Idea Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be […] [...more]
Tags: Filament Games, How To, Opinion, Students.
It Begins With An Idea
Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform.
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