There are just so many things I want to accomplish, and not enough time to give them all attention. While I focus on enhancing my personal life, every organization I have ever worked for has butted up against the productivity problem too. Maximizing work accomplished is not a new problem. I’m not sure if we [...] [...more]
There are just so many things I want to accomplish, and not enough time to give them all attention. While I focus on enhancing my personal life, every organization I have ever worked for has butted up against the productivity problem too. Maximizing work accomplished is not a new problem. I’m not sure if we think the rules have changed with current technology, or software developers just never learned from other disciplines. MOAR!!!
Yesterday the game I worked on during my tenure at TimeGate was officially announced. I’d like to say that I worked on some awesome piece of magic on it, but it was honestly more nuts and bolts development. I hope the game reaches its full potential, I always had a good time at our internal [...] [...more]
Yesterday the game I worked on during my tenure at TimeGate was officially announced. I’d like to say that I worked on some awesome piece of magic on it, but it was honestly more nuts and bolts development. I hope the game reaches its full potential, I always had a good time at our internal play tests. Keep an eye on the official website to get in on the action MOAR!!!
It can be tough to talk about your job in the games industry. Sometimes even after the game you worked on is done, idling in the queue to ship, and you have moved onto the next project you still can’t talk about it. The non-disclosure agreements ubiquitous to the industry can be far reaching. I [...] [...more]
It can be tough to talk about your job in the games industry. Sometimes even after the game you worked on is done, idling in the queue to ship, and you have moved onto the next project you still can’t talk about it. The non-disclosure agreements ubiquitous to the industry can be far reaching. I “may or may not have” even had to sign legal documents barring talking about companies after we went our separate ways. You can feel a little left out being silenced on something millions of people are ranting or raving about. I can’t share everything, but here are some major bullet points. MOAR!!!
The biggest event to happen to internet and mobile in a long time is the ongoing development of HTML5. Currently there is partial support but the new standard’s definition still isn’t finalized. I have no doubt that it will be a large advance for the web developers; my particular challenge was determining if HTML5 was [...] [...more]
The biggest event to happen to internet and mobile in a long time is the ongoing development of HTML5. Currently there is partial support but the new standard’s definition still isn’t finalized. I have no doubt that it will be a large advance for the web developers; my particular challenge was determining if HTML5 was going to outclass Flash for game development. MOAR!!!
There is the oddest phenomenon whenever a shiny new technology debuts. I suppose that it has to do with a naive Hollywood education about technology, or our desires for that futuristic breakthrough moment to happen. Whatever the newest thing is, it always seems to be perceived as the magic bullet, the game changer, and us [...] [...more]
There is the oddest phenomenon whenever a shiny new technology debuts. I suppose that it has to do with a naive Hollywood education about technology, or our desires for that futuristic breakthrough moment to happen. Whatever the newest thing is, it always seems to be perceived as the magic bullet, the game changer, and us digital wizards and sorceresses will effortlessly create a new world with it. MOAR!!!
Yeah that was pretty fast. I have known about the pending shut down for months now, it is still hard to believe. After acquiring the development team back in February of 2011, they not only decided to stop production on LEGO Universe in November of 2011, but to shut down the studio entirely ending virtually [...] [...more]
Yeah that was pretty fast. I have known about the pending shut down for months now, it is still hard to believe. After acquiring the development team back in February of 2011, they not only decided to stop production on LEGO Universe in November of 2011, but to shut down the studio entirely ending virtually all jobs in the Colorado satellite. LEGO universe servers were slated to be shut down at the end of January 2012. I think most of my opinions remain the same since I was laid off with roughly half the staff.
I have been vexed for some time about closing a gap I have felt with, you, my audience (4th wall is hereby broken). I diligently pursue making my content, thoughts, and works accessible to those who do not have a computer science or math background. I do look for ways to encourage or inspire the [...] [...more]
I have been vexed for some time about closing a gap I have felt with, you, my audience (4th wall is hereby broken). I diligently pursue making my content, thoughts, and works accessible to those who do not have a computer science or math background. I do look for ways to encourage or inspire the hobbyist programmer and present Flash to those that might not even know a programming language – I do have code samples and downloadable source on this site. My mission for this blog was to be a journal of my projects, ideas, experiences, and share my discoveries along the way. I do not intend to create an instruction manual, teach programming, or provide game development materials – at least not in blog form (its chronological nature just doesn’t lend well to a course of study or reference guide). However, since I can now convince people to pay me to program in Flash, I can certainly put you on the path to master this platform. MOAR!!!
I am still not sure if I am worthy of being interviewed, sure I am in the games industry but I haven’t exactly been a part of anything wildly successful yet (not that I haven’t been trying). However, I got to talking with the author of MMOFallout after he picked up my post about the [...] [...more]
I am still not sure if I am worthy of being interviewed, sure I am in the games industry but I haven’t exactly been a part of anything wildly successful yet (not that I haven’t been trying). However, I got to talking with the author of MMOFallout after he picked up my post about the calamitous end of the Net Devil Studio. Here is a link to the published interview. MOAR!!!
One of my big goals when looking for a new job was to seek out someone that knew more about Flash than I did. In my interviews I encountered many bright and knowledgeable individuals; however, I believe I struck gold at Game Show Network’s Facebook development team. I am working side by side with a [...] [...more]
One of my big goals when looking for a new job was to seek out someone that knew more about Flash than I did. In my interviews I encountered many bright and knowledgeable individuals; however, I believe I struck gold at Game Show Network’s Facebook development team. I am working side by side with a fellow named Rob Dixon, Rob was on the Adobe Flash team from 2003 – 2010 and additionally co-wrote several manuals and language references on Flash and ActionScript 3.0. MOAR!!!
Wow, I have many ‘favorite games’, but perhaps the most interesting and popular one to talk about is Resident Evil 4. If you are not familiar with this game, it is a 3rd person over the shoulder style shooter in the survival horror genera. Resident Evil 4 was as pivotal to shooting games as Diablo [...] [...more]
Wow, I have many ‘favorite games’, but perhaps the most interesting and popular one to talk about is Resident Evil 4. If you are not familiar with this game, it is a 3rd person over the shoulder style shooter in the survival horror genera. Resident Evil 4 was as pivotal to shooting games as Diablo 2 was to role playing games, and its reviews still place it as one of the top 20 games of all time. While I could talk endlessly about this title, I will narrow my focus to what specific game play elements made it fun.