Best of GDC Presentations
Tags: Game Development, Opinion, Review, Video.
After 100s of hours watching the GDC YouTube channel, I have curated my top picks.
Full Article
Tags: Game Development, Opinion, Review, Video.
After 100s of hours watching the GDC YouTube channel, I have curated my top picks.
Full Article
Tags: Filament Games, Opinion.
It might surprise you to learn that working on the data of your game is usually about half the development effort – if not more. Whether your data is bits of dialogue, images, items, or locations of objects, all of that information has to be meticulously designed and organized. Full Article
Tags: Opinion, Presentation.
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If anyone is interested in having more successful projects, this is a great talk for you. First presented at M+Dev 2018. Full Article
Tags: Filament Games, Opinion.
One of my responsibilities at Filament is facilitating the hiring process, and I will often be the first person to screen applications. Upon first review, I try to give each applicant 10 minutes of my time. Based on Filament’s structure, I need to evaluate a candidate on the following criteria:
I’ll unpack what it takes to answer some of those questions and give some general advice on how to make it past the first hurdle in the job application process. Full Article
Tags: Filament Games, Opinion.
If you have been following Filament Games you have probably met my dog Euler Full Article
Tags: Filament Games, Opinion.
Every game teaches you how to play. Plants vs. Zombies is an interesting case study because it made “hardcore” strategy content accessible to casual and non-gamers. Full Article
Tags: Filament Games, Opinion.
I’ve previously quoted Sid Meier who believes one way to think about game design is “a series of interesting decisions“. Besides game designers, there are a few other professions that obsess over human behavior with a particular focus on the choices we make; namely, psychologists and economists. They study phenomenon that expose flaws in how we perceive the world which give insight into how our brains function. Full Article
Tags: Filament Games, Opinion, Students.
A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly at the beginning of your game. Full Article
Tags: Filament Games, Opinion.
As programmers, we can embed fail-safes into our code. In essence, we get decide what failure looks like. Full Article
Tags: Filament Games, Opinion.
When I provide insight into game development, instead of talking about specific games, the conversation revolves around the building blocks of games we call features. Through analyzing the atomic elements of games and how they can be combined and work together, we hope to learn generic lessons that can be applied to all games. Full Article