Stephen Calender Programming Blog


Filament Games Project: TVO mPower

Tags: Filament Games, Project, Students.

TVO

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.
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Filament Games Project: Retail Sim

Tags: Filament Games, Project, Students.

Shirtmart

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.
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Filament Games Project: McGraw-Hill Pinball Energy Challenge

Tags: Filament Games, Project, Students.

Pinball

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.
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Filament Games Project: Interactive Books

Tags: Filament Games, Project, Students.

Dinosaur Skeleton

I love making educational experiences for Filament Games; however, as many of the products I build are not commercially available it has made it much tougher to share my work.

I’ve jumped through some contractual hoops, gotten approval, patiently waited out some clocks, and put together some materials on my own. Most projects only allow me to share images. If something feels obviously left out, odds are I cannot talk about it.
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How to Design the First Five Minutes of Your Game

Tags: Filament Games, Opinion, Students.

A common request when pitching a game idea is “walk me through the first 5 minutes (or sometimes 30 seconds) of your game”. It is a question designed to weed out who has really thought out their ideas. The truth of the matter is that you need to convey a lot information concisely and elegantly at the beginning of your game. Full Article

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How To Get Started Making Video Games: An Interview With A Programmer

Tags: Filament Games, Opinion, Students.

On March 9, 2016, I met with the Game Maker’s Club at Norwich Technical High School via Google Hangouts. The interview was published on Filament Game’s blog and I am re-posting it here.
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How to Make a Learning Game: The Post Every Client Should Read

Tags: Filament Games, Opinion, Students.

It Begins With An Idea

Video games typically begin with design, either starting with a great idea or pursuing a creative solution to a tough problem. It is entirely possible to imagine games for which there is no demand, or to identify a space where there is a need but no good game can be built. It is imperative to challenge your ideas and refine them to ensure it meets the qualifications of a good educational game. Once you’ve made that determination, you’re ready to start the game design process. As a broad overview we’ll discuss this process in terms of design, objectives, scope, and platform.
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Minimum Announced

Tags: Opinion, Project, Students.

Yesterday the game I worked on during my tenure at TimeGate was officially announced. I’d like to say that I worked on some awesome piece of magic on it, but it was honestly more nuts and bolts development. I hope the game reaches its full potential, I always had a good time at our internal play tests. Keep an eye on the official website to get in on the action Full Article

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Building Lego Universe

Tags: Opinion, Project, Students.

LEGO Universe Teaser

In May 2009, I joined NetDevil so I could work on LEGO Universe. After working there for over a year, and as our ship date nears, I thought I would share what the experience has been like. Full Article

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A Programmer’s Postmortem: Lincoln Era White House

Tags: ActionScript 3.0, Opinion, Project, Students.

White House Project

Featured in:
Pittsburgh Post-Gazette
Pop City Blog
PittsBlog
Tech Burgher Blog
and on AM 1360 WMNY The American Entrepreneur 2/28/09 “Ron Morris talks with Todd Waits”

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